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(+1)

Nice Morrowind music and sound effects lol.

Generally I feel like the combat is very slow. I get you're going for a oldschool feel but it feels like I'm playing Morrowind on 0.5 playback speed. All of the animations are generally extremely lethargic and don't any weight to them.

I'm also not really a fan of being able to cancel out of charged attacks with the dodge, I feel like it ruins the inherent risk that would usually be associated with charging up an attack.

Also sometimes when I climbed on top of buildings I would teleport inside them (I figure that's a worldgen problem where the boundary for the door isn't being placed right instead of a bug with the climbing itself).

I never played your last game so I don't really have a reference for what's different besides the billboard enemies getting swapped out for full 3d, but I think this is a pretty good start for your new project.

Thanks for the review!

The speed of combat is gonna vary wildly with stats, so I'll fine tune it better once I implement them.

Wasn't the huge waste of Stamina when dodging out of attacks enough of a deterrent?

When you say teleport, do you mean you get put in the Inside version of the building? Or just fall through the roof?

By teleport I mean that I go inside the building as if I had gone through the door normally.

I see. I'll investigate, thanks!