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More like... the Game is Good. Seriously, it's really fun. The weapon and enemy designs are so good, just really tightly designed. The presentation is fantastic, especially the sound. Lots of little details that really help the experience. You should feel proud of what you've created. I definitely want to play more, and I sent it to a few friends who might like it too.

Only feedback I have at the moment is that it might be worth doing a pass on the game the communicate all the details a little better. Like, how many tokens does it take to level up, it's not very clear. Usually it doesn't even matter, because I just level up every time I clear a level. Not knowing makes it less satisfying to pick up the chits, because its not clear the exact goal im working towards there. The different types of effects could also stand to be made a little more clear. At one point I had a laser I really liked, that sort of shot two beams and jittered around a bunch. It felt great, but i wasn't sure why it behaved as it did.

Basically, just imagine a mental midget in the pilot seat. If you can make them understand, then your game will sing for a really wide audience. 

Also, make a damn Steam page. It is way past time, this game is ready. 

Thank you very much, even telling other people about it! Means a lot.

Yeah I think you're right about all the feedback. Having the amount of runes needed for the next level somewhere all the time is a good idea I think. And the whole level up screen is pretty much a place holder still. I've been struggling a bit with making the stats screen for the guns be both concise and informative, but yeah I'm not really happy with it either they way it is right now - will think of something. 

Also, make a damn Steam page. It is way past time, this game is ready.

Oh man I know, I even have all the Steamworks stuff set up. I was just gonna make it a bit more presentable before I make the trailer and then suddenly over a month had passed.

Thanks!