Day Nine
Finally reached the point where you can clickety-click from beginning to end with a coherent, albeit incredibly boring, storyline. It is even less game than a visual novel because there is no choice to make, and feels more like an “animated comic” than anything else, but i reckon it has roughly the same content as Grapes and Bacon had at the end of last jam. However, i still have 24-hours to make it (slightly) better! The most stressing time—the home stretch!
Here is a peek preview of the ending screen:
And here is a screenshot from a bit before the ending:
It is a “static cinematic”, thus the different style. Also, it was easier to draw this than everything else, and i am need a bit of respite after that much content, at least from my point of view.
I also started the draft for the game’s page draft here on itch.io. If i remember correctly, one hour or so before the deadline for Narrative-driven jam #9 itch.io’s SSL certificate expired and i almost could not upload my entry. I believe that the deadline actually was postponed because of that, but i only saw it after frantically trying to coerce my browser’s to accept the expired certificate, notwithstanding the danger that “hackers” would steal my data, or underwear, or whatever they are supposed to steal me. Since then, i take no chances and start uploading the game one or two days prior the deadline, and many times during the last day, that way the worst could be that i would have a slightly worse version. But worse is better than nothing here!
We will see.