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(+1)

Turning down the music volume glitches out once it is at 0.

I last played this when it had Gameboy graphics and though it looks better now, the gameplay has taken a step backwards. This new level design with open structure currently does nothing to make the game better with the tight platforming mechanics as they currently are. You spend a bunch of time backtracking, repeating more content and making your way back to places without any positives to show for it. Moreover, I feel as if zooming back the camera without meaningfully readjusting the control scheme has resulted in slow gameplay and enabled a lax and empty style of level design.

I went back and played my older demos and I gotta agree, my level design got incredibly sloppy. The DD47 one was pretty tight.

I'll go back to the drawing board.