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I feel conflicted about this game. I like the visual style and the fusiony music, but the gameplay is so repetitive and boring. Hell, even the music feels like it has no room to breathe when it's changing so constantly. Do you need to start a separate track from the overworld for every single random encounter? 

The level design is too sprawling and indistinct for how close the camera is to the playable character. Navigating the map feels like some of the later Digimon World games, and people usually don't feel so positive about the level design in those. 

With these sorts of turn-based games I feel to be fun you either lean exclusively into sparse and in-depth battles by essentially making an SRPG or you embrace a mindless grind and allow the player to effortlessly watch the dopamine counters fry their brain by making trackers like experience and money extremely prominently large and very visible at all times. This game occupies an uncomfortable compromise where I don't feel like I'm missing any meaningful strategy by mashing confirm through multiple combat actions, but then I get annoyed when I have to manually end the turn. 

Take all this with a grain of salt though. You might be able to guess this is not my sort of genre.