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(1 edit) (+1)

Pretty cool game even if a bit too hard for me, and this comes from someone who's used to playing retro shooters on high difficulties. I think it needs some balancing, imo:

  • Melee enemies are way too fast.
  • Enemy AI for normal and big baddies is kinda meh, they seem very dumb. Try to have them have better reaction times and pathfinding and it should be much better.
  • The pistol really sucks, not very fun to use. Could it have just a bit of a higher fire rate?
  • Introducing multiple new enemies in the same room and having some of those lunge at you at high speed is not a good design choice imo. Makes it so either you know the level by memory or you die.
  • Since everything is grey, I had a bit of trouble spotting the shotgun.

Now, onto the cool stuff:

  • I liked the music.
  • The shotgun, it feels punchy and it's quite nice to use. The spread is, imo, as it should. Very fine weapon.
  • Level design made sense to me. Never felt lost or like I needed an automap.
  • I like the tone and humor. Having the tutorial being some posters for the enemies is a cool idea.
  • No hitscanners? Nice.

Overall I had some fun! I've uploaded a video of one of my playthoughs: