Thanks for the feedback! This is really just a tech/asset demo on some levels I cooked up just to make a demo, so its very linear and threat-dense instead of the more exploration focus you'd expect of a castlevania. After all, I've got hundreds of enemies and traps implemented so I went heavy on including a sampling of them when I'd expect the final game to spread that out, and ramp up the difficulty more slowly. Likewise there's also a whole host of time manipulation mechanics not seen here, which I'll be able to use for puzzles, so it will go beyond just being used for rewinding deaths. Thanks!