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Thanks for the feedback! This is really just a tech/asset demo on some levels I cooked up just to make a demo, so its very linear and threat-dense instead of the more exploration focus you'd expect of a castlevania. After all, I've got hundreds of enemies and traps implemented so I went heavy on including a sampling of them when I'd expect the final game to spread that out, and ramp up the difficulty more slowly. Likewise there's also a whole host of time manipulation mechanics not seen here, which I'll be able to use for puzzles, so it will go beyond just being used for rewinding deaths. Thanks!

Yeah you've already got yourself a full game's worth of assets in here IMO. Looking forward to seeing future developments on this because the game looks great and the idea has potential.