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(+1)

Thanks for the thoughts. Yeah The metroidvania gameplay would be in the final game, you can see the elements are there like minimap and save points and map reveals, but this was just a linear demo I slapped together quickly. I do want to do another pass to make sure traps are more visible and non-traps are less prominent like that lavafall, really just a matter of slapping some palette swaps in there. Thanks!