Thanks! I've got a whole series of traps and enemies already in place that will use time mechanics including for puzzles, stuff like "Not-wallmaster that drags you backwards through time while keeping you locked in position", and other such stuff. Working on adding an ability menu right now which will give the player control over such abilities. You can see one particularly complicated one if you unlock the cheater menu, pressing escape -> "Desynchronous Rewind (?)". That kind of stuff works in the engine already, so it will be fun to design around it