Played through the demo.
Still feels satisfying as fuck to play, no complaints here.
Asset resolution is still all over the place. Like I said last time, many people won't care but it's something to consider.
I really like the grates you can use with the remote bombs., although the way they're implemented just made the use too obvious.
The movement of the enemies in the last level is way too erratic. They're hard to hit, they're hard to dodge and I could not figure out how exactly they work so they were just frustrating.
Some enemies will fire a projectile upon spawning, feels unfair.
That area in the last level where you first enter a building and then its second half is ruined is confusing because the metaorites behind the windows can't hit you but then there's suddenly the ones flying inside. Maybe add some transparent overlay to the intact windows to better differentiate them.
The little platforms in the last level are hard to see, need more contrast against the background.