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(2 edits) (+1)

I'll preface this by saying the only time I've played something in this genre was a short try of something another DD. So my problems are probably because of inexperience with genre conventions. Played through three battles, skipped a lot of dialogue though.

  • I remember seeing your characters ages ago, you've improved immensely. 
  • Most backgrounds could probably be run through a filter to make them look more "animey".
  • Right click to go back, like from the options menu feels weird to me. Esc doesn't go back.
  • The controls in general feel pretty awkward, can't use mouse in battles?
  • The "Move cursor" tooltip doesn't actually show you which buttons they are, I assumed it was the arrow keys at first glance.
  • I wonder if the battles would look nicer if the camera was tilted more, maybe if you could even control it yourself a bit.
  • I don't really get when units can attack, retaliate, double attack - seems arbitrary. For example I'd have a unit start diagonally next to an enemy and I couldn't attack, but if I move into another diagonal position he could attack. I thought I got how ranged units worked for a while, attack two squares, but then they can't anyway at times, etc. Most of the time I'd just click around to see what could be done from what square.
  • Played on a laptop so middle mouse button was a bit annoying.
  • No way to quit out of the game in the middle of a battle?

But as I said, I think most the control issues are with me not having played similar games. The battles were fun though, and I didn't encounter any bugs as far as I know. So I hope you keep working on it!

(1 edit)

Thanks for playing!

I've been getting a lot of camera comments (both here and in the threads) so I think experimenting with it will be a big priority going forward.

In terms of attacking, I think the source of your confusion is that a diagonal counts as 2 spaces. So units with 2 or 1-2 range weapons (bows or tomes) can only attack at the diagonals that share a corner with the tile the enemy is on. When you're in the screen where you select an attack target there should be an outline showing the unit's attack radius.

Counterattacks occur if the defending unit can attack at the range your attacking from, so if you attack a bow from 2 range with a tome they can counter but if you attack them at 1 range they can't.

Follow up attacks, occur when you're attack speed is 5 or more higher than your opponent's. Attack speed is a combination of a unit's speed and encumbrance penalties incurred by using a weapon higher than the unit's constitution stat. This part would've been more obvious if you had a chance to look at the stat screen, but since you were playing on laptop you weren't able to do that.

These interactions are lifted 1:1 from Fire Emblem so I'm likely not going to change them drastically but I'll see what I can do to make it more obvious to players.

Honestly I'm not sure if you should try to cater much to players like me who never played similar games. I would think most players for your game would be people that already have.  A little bit can't hurt of course.