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I'm not sure if I get how to play it. In general I can resort to circle strafing around the arena while shooting, until there's a room with an enemy that shoots a barrage so big it pretty much kills me on the spot.

I can see there's a sort of rock paper scissors weakness system going on, but there's not much feedback among all the visual noise. I would like to have a sound feedback on hit to know if I hit at all and how effective it really is.

Double Jump + Dash + Hard is probably the closest to fun way to play for me.

Thanks for playing! If you managed to get far on Hard you're probably doing it right. Circle strafing is the best strategy right now. This is one of my main concerns, I plan on spicing things up with smarter, flanking enemies and new rooms that discourage circle strafing with environmental hazards and platforming. I also thought about hand crafting each room and manually placing the enemies.

 I do plan on toning down the noise, maybe simplify all the explosions and remove smoke.