So I've seen the game before exporting, and I can see that is full of wonderful ideas. There are technical issues that make the interactive experience hard to penetrate (it seems the size we chose during the export didn't make it to the itch.io upload screen size). But even if everything is working well, I think this would be hard for most people to "get". Is that important? Not so much for a sketch, and there is certainly a value in presenting audiences with alienating experiences that makes them engage intellectually with the work. But I would argue there is a value in game design that I think is worth carrying over to other medium: The meaning of a work is constructed together, between authors and audiences. I don't know where these experiments are going to lead you, and I certainly hope you keep pushing the boundaries. But I also hope you bring people into your world earlier in the process, and seek to integrate what they have to tell you about your work. After all, a game can't be played without players!