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Thanks for playing, I think that's a bug. If restarting the game doesn't fix it then you can always resign to restart the level. I've never seen something like that either so thanks for showing me. 

I think I already somewhat address some of your feedback in the later levels, but the first 5 specially are pretty much a tutorial. Every level introduces at least a new enemy to try and keep things varied and I consider this an important aspect of the game, only I haven't been able to strike a good balance between keeping players on their toes and not making them feel like they were just killed by something out of left field. I think the pariah is indeed the first enemy that can really kill the player in a single hit if left unattended, but there are more like that later.

I think adding new assets for characters and such is a good idea. Notably, I've been meaning to add different expressions for portraits for a while since I have so much dialog, but assets are incredibly time consuming, making game is my art training arc so to speak. This isn't the first time this DD that someone has told me the perk screen is confusing either.

I like the idea of going back to the rest area since there's always one before the boss anyways. The shop mechanic is honestly unfinished, it's only in the stats screen because I'm not sure where else to put it.

Thanks for playing again, the combat feedback is something I need to think about. Speed will probably remain broken because it's an ATB game. Perhaps traps that can hit characters multiple times per use would be a good counter.

(+1)

I've done just that and now I've finished the rest of the available content.

The overworld gimmicks are nice at mixing up the round pacing, but they still don't do all that much for the variety of battles themselves. Almost nothing in this game forces you to change your strategy in any way. What does is the little alternate team sequence. However, that one drags on a bit and it's alienating to use different characters for so long when you've been leveling the same ones since the beginning.

I got a glitch at some point in combat where the combat text to the left turned "null". The game froze and then closed itself before I could screenshot it.

Overall I love this game for the lore and the aesthetics, but it does often feel like that's a carrot on a stick, with the battles getting in the way. I'm looking forward to playing the rest of it when it's done.