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Day Ten

Done! And with almost five minutes to spare!

The clock was ticking, the deadline was less than an hour away, and i was still adding the last conditions for the “puzzle”, if you want to call it—and only in singular—, to make it work. Then build the HTML version for the last time, hope to all Gods that nothing goes wrong with the upload process, try everything at least once on the, not that there is that much, but still, and pray that my computer’s NTP works correctly, or i would have been screwed. Can you imagine missing the deadline just because you clock is slow? The horror.

I’ve spent almost the whole day just for this, and still had to cut off some of the ideas i had. As always. Some of them because required more art, that i did not have time for, and the art that had to draw, despite yesterday thinking everything was already there, has been done pretty hastily.

Sound and music took more time than i expected.  Not that i did any of it—i already have plenty with the little i know how to do!—, but finding the “appropriate” song to go with the game, plus mixing and shortening them to reduce the game’s size, is not easy, and i believe this time i did not make as good a choice as in previous jams.

Coding errors also started to appear far too much frequently towards the end. I am not surprised at all: i am quite tired right now, and the stress of knowing that the deadline is approaching without the complete “loop”, as it were, forced me to be a bit sloppier than usual, something i know by experience is worse at the long run. But i did not very long to run today….

That’s all for now.