The gun mechanic itself is clever and fun to play with, but the level design is too generic. Going around platforming through generic hallways activating switches. Would be nice to see less of that and more complex puzzles and combat. It would probably be a good idea to zoom out the camera more so that there could be more complex scenarios happening onscreen. At the moment it feels there's only just enough screen space for you to jump on your platforms over and over again.
Armor feels overpriced. Why is there a cooldown on the Switzerland flags?