No. I'm planning to have the player sprite reflect the equipment you have equipped at that moment. If I had to animate all that that would be way too much work, specially for someone who's really bad at drawing.
Understandable. I hope you keep the two framed animations though, gives it a lot more life.
I'm considering putting a cool down on some skills to avoid abuse. Or maybe adding some unblockable attacks, I still have to think more about it.
Something you could try is have skills increase in AP cost if you use them too much in close succession. For example if you use shield block it'd cost 2 AP to use again for a few turns. Could increase and decay differently for skills too, like increase 0.25 every time you use it but won't actually cost more til you reach a whole number, etc. Just an idea, might not need to punish using the same skills at all with clever enemy design instead.