I liked the idea of using paintings as background environments and the idea of breaking the fourth wall and using them as talking points between the characters.
However, the amount of text that gets thrown at the player is kind of overwhelming. It is also hard to differentiate each character from the other by the way the tone of their dialogue or their points.
It feels like you wanted to explore a philosophical questioning in a game format, but using a visual novel style while providing only a single point of interaction for the player makes me feel like perhaps this would have been better formatted as an essay with images to support it.
And maybe it's just me but I'm struggling to see the relevance of this game compared to the theme of the game jam? I guess there is some asymmetry in the painting choices?