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(+1)

This is fantastic, beautiful work. The amount of polish is insane, and it really comes through in making a fun and engaging experience. I forgot I was even playing a demo until I got into the cart and loaded to the next area. The pacing, puzzles, action, etc... was all excellent. The world was giving me great Ico vibes, and the bubble gun was very fun. 

Few things I thought about while playing:

  • Some more sounds from the character as you do things might help the player feel more connected. The little intro where you zoom into the character is great and helps give a sense of who you are, but some grunts, more breathing (there's a little when you get exhausted), etc.. Would make the player feel more connected to the character, I think. Like when you die, I think the player makes a small noise. See how much farther you can go with that.
  • It's a little odd that left click uses the right hand, and the right click uses the left hand.
  • Enemy sounds are a bit annoying. There was a big chunk of the game where enemies were fighting or attacking me (or each other, I dunno), and I could hear their sounds right in my ear for too long. 
  • There was a moment where I kicked a guy into the fire and he lit up. That was fucking great, and pretty funny. Moments like that make me, as a player, wonder what kind of crazy potential and cool stuff might be in store. Engineering situations like that might be smart.

Again, well done.

👍👍👍