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Thank you for reviewing my game! I unfortunately didn't get to include a webgl version since I submitted very close to the deadline and now the uploads are locked, which is a bummer. Also, I agree that the dodge roll is a little slow and I failed on my part to communicate to the player that rolling makes you immune to damage, so it's useful for rolling away when the enemy begins to swing at you. I could've made the roll animation faster, and add a little more distance. Anyway, I'm glad you enjoyed the game and I wish I had more time to polish it further. Thanks for playing.