Compared to your first demo that's a massive improvement. Movement is really tight this time.
Sometimes levels have way too many enemies spawning. That kind of stuff encourages me to just rush through some levels.
The subweapons are amazing. I'm someone who generally ignores that kind of stuff, but they are so powerful they are somewhat essential.
Overhealing is a good mechanic. It could even be additionally buffed since it's something that appears rarely, has time limit and rewards good players.
I wonder if the slow descent rather than just staying in place while idling is really needed?
The recoil makes me wish that I could use it for small movement boosts (shoot, press the opposite direction immeditely).
At surface level our themes are kind of similar. We could do a cameo someday, senpai.