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The art is sooo cute and I'm amazed by the idle animations you managed to fit in despite the time constraints! The jump mechanics had me raging tho, ngl.... I would've had a much less frustrating time if left/right input were still accepted while mid-air during jump, because otherwise, aiming without accidentally knocking yourself into a platform and falling all the way down past 10+ min worth of efforts would be far less demoralizing. Overall, the art kept me from rage quitting, so... success? I certainly think so!