thank you for playing and the bug list, will adress those to the next version.
I agree, the scavenge part is under worked. The idea is to separate it a bit from other rougelites/survivor clones, so i do think it can be fun just needs more work. You're right about the wasting time part, your comments make me think its better to give every house something but different tiers of chests instead.
Regarding driving over enemies, there is a Fender upgrade that lets you do that, having it as default made it too easy to just drive through groups and be invincible. Will probably make the player have a temporary fender that can take X amount of hits (almost as a shield).