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(1 edit) (+1)

Decent base, I think the game would be served well if the enemies spawned much faster than they do now. They're weirdly tanky for my attack being so slow I'd expect a swing with that much windup to kill them a lot faster. The shield didn't feel interesting enough to use over just holding the attack button despite it keeping me safe, I think I'd prefer if it was more of an active defense with a better reward like if I timed it right an enemy got knocked back dizzy, if blocking strengthened my next attack, or if it were a charging shield bash, anything to add to it. Diagonal movement isn't normalized, it would be cool if the cardinal movement was also just as fast though. Controller support pls