Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice game! It feels really polished for being created in 10 days! Music is bangin, graphics are cute, scene transitions are well made, really good stuff!


The gameplay itself is fun too!  Firing feels a bit "meh", feels more like spraying water than  firing a laser cannon but other than that its fine.

But I really dig the suck feature! Where did you take the inspiration from? I feel like I seen this feature somewhere. Or I might have not I don't know but its great. You trade in the ability to fire for a few seconds for a potential large blast of damage. I also like the fact that it cannot be cheesed by being spamable, since it basically flungs the projectile into you. I don't know if thats an intentional feature or just a side effect, but its neat either way.

There are other things like the menu buttons not doing what they advertise, but other than that, the game is good.

Suck feature is mostly inspired from the "black hole" theme, but I later discovered that it shares some elements with a power from Drainus as well.

As for menu buttons not doing what they advertise - could you give an example? I haven't encountered that in any of my tests. Thank you.

Thanks for playing and I'm glad you enjoy!

Sure! Playing around a bit with the menus, they do what they advertise, however, mouse selection is disregarded. For example, if you have the "start game" selected via keyboard and press options, the mouse press will activate the start game instead of the options. Same thing happens in the game over scene.

(+1)

Oh! I see. Thanks for the elaboration. I'll take a look for the eventual post-jam version.