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Oh and just to clarify, I'm not trying to pass the blame on to the GameMaker devs, I'm sure I'm doing something wrong.. I just don't get why standard controllers like this wouldn't work out of the box when the manual states the same SDL library is being used behind the scenes.

I dunno if the mapping is really too old or not. Anyway, to answer you, both controllers are detected, but the mapping makes the game unplayable.

As some asix are mapped in other places, some buttons are not reconized at all, some buttons are reconized.

So I could say "reconized but incorrectly mapped".

Hey, once again sorry for the somewhat late reply.

Okay well, that's pretty much what I expected, that the controller technically works but the buttons are either jumbled or not detected.

I don't know what else to say really, if the manual is correct and GameMaker uses the same SDL library internally as you linked then I don't know why it doesn't work correctly.

We'll just have to see if it's fixed whenever I update my GameMaker version. (which will be "soon")

If it's not fixed with the update, then I don't know when/if it will be fixed but I will try to fix it at some point, it is currently not a high priority though.

Anyway, thanks for the feedback and I hope I'll get it fixed at some point.