I beat the game, replayed some levels with newly unlocked crew members, most of the times I got killed eventually, but just managed to beat one mission successfully, and I want to make several points:
- The game lacks visual clarity. Enemies often blend into the background and so do some airships(e.g: black corporate one). And when they explode into gems, it adds a lot of visual noise, it gets hard to tell where the enemies and their bullets are, and afterwards they can be hiding behind the gems lying on the ground.
- You feel like a bull in a china shop. I understand that this was a deliberate design decision, to show that you're piloting a big-ass airship in a cavern, but without the ability to make finer movements(e.g: holding a key that slows it down) it feels like artificial difficulty. It gets especially annoying when you run out of energy for the shields(cause apparently you can use it to pick up gems, don't remember that being mentioned in the tutorial), so you have to just let them be, cause otherwise you're risking your HP and it's often not worth it.
- The levels after beating the demo feel kinda like a slog. First it's fun to shoot enemies and pick up gems, but then you run into another room with enemies, then another one... and it stops being fun. I guess this happens because you don't feel like your skills are being tested: enemies and bullets are fairly easy to avoid(as long as you see them), so the main hazard is running into walls, which as I've already addressed, feels like artificial difficulty, so you just hope that the game won't spawn enemies that are hard to see and won't cover them with gems.
I'm being negative, but I kinda liked this game, it seems like it has a lot of potential and the graphics are beautiful, especially the character portraits.