>Hints would be improved if the dadtective gave them in-character as dialogue.
Yeah, I had thought of that, but somehow buried it in my mind and ended up not including it. Thanks for telling me, I'll note it down for later.
>Maybe have the "skip" button look a little more different from the hint button.
Oh, yeah, good idea. Makes sense to me.
>Right-clicking takes you back when zooming in on things in the diorama but not when answering questions. Bit weird.
That's for sharing. Not sure what'd be intuitive though. Like, if a player is used to using the button to sum up, right clicking by accident on the questions could lead to some confusion as well. I could also remove right-clicking for zooming out altogether. idk, I'll pay attention if other testers bring it up.
> Holy crap the first hint of the second question blew my mind. Staring you in the face right from the very start.
Yeah, literally nobody notices it, lol. Thankfully the mystery is easy enough as it is.
Thanks a lot for commenting!