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(1 edit)

>Doesn't seem to have changed much from when I last played, but it's a good prototype.

Not sure if you played the new version, the WebGL version was outdated, I just uploaded the new version. It's true that is mostly the same, though, but it has a few more things: an actual background, hints, animations and system that ranks your performance.

I'm interesting in your phrasing 'prototype', would you mind sharing what is the most prototype-like thing? Because ideally I want to avoid that notion, the actual game will probably look fairly similar to the demo.

>The diorama model looks appealing, though it runs the risk of aggravating pixel hunting with contextual camera angles.

Hm.... Yeah, it's just something I'll have to keep receiving feedback, I think.

>It's interesting to imagine how this might scale to more complex cases, because that will probably create a bunch of other issues too.

Yep, for sure. More complex cases will get translated into multiple dioramas. Hoping I can make that shit intuitive.


Thanks for sharing your thoughts!

I called it a prototype because it's just long enough to barely showcase the gameplay system. In terms of polish it's fine, don't worry.