Hello, had a go at the test levels. Love the new poke reactions.
-Kinda weird how in Test-2 the blue levers aren't synched so they all depress when you step on the first one.
-Asking for a fairy to stand on 2 different tiles in Test-5 is really weird. It feels like cheating.
-In Synchronized Jumping, I managed to poke the toad on the upper right with the blue fairy so fast that it was still chewing on the busy fairy that had been standing on the right blue switch. Doesn't break the level, but it seems unintended.
-The way fairies jump when standing both on a button and the force field arrow that it activates feels super jank, notable in Synchronized Jumping and Forced Advance.
-You might also wanna consider not having the fairy turn when flung by a force field. I think it'd look better in some situations.
-I genuinely don't see how Forced Advance can be completed. There doesn't seem to be any sequence of moves that can get the blue fairy from poking the bottom right toad up to the flag.
You seemed to be worried about the brave fairy being OP in the threads, but she doesn't seem too bad.
*edit*
I saw your first hint for Forced Advance in the thread and was able to solve it. Now that I understand the solution, I think it's actually a really good use of misdirection and I hope you don't change it too much. I think giving the player an earlier level that uses the same way of getting around would be a better way to make it less of a leap in logic.