The blue fairy poking the strong fairy is SO CUTE.
I'm happy you like it!
Why can't the whip fairy go to a fairy that's only like one or two spots away? Why's it gotta be perfectly spaced?
Because the way it currently works is cumbersome to avoid having weird scenarios. I have to make the detection area bigger while also figuring out how to not break puzzles
I don't like that it's a metal platform in space. I feel like the whole game should take place in organic comfy places in nature. Cause they're fairies and toads.
The two worlds I have made were natural places, but I plan to have them in weird scenarios too. Kinda like the worm games. Maybe it will make more sense once I flesh out the ideas.
I like these puzzles. They're good brain teasers and pretty difficult for me. I got filtered on Jump Around. I always feel so close but my brain shuts down.
I adjusted jump around to make more sense, the C version was a bit too convoluted and difficult to perform.