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(+1)

Great progress since last time I played! This is shaping up really well. Few thoughts as I play through:

  • Diagonal movement speed needs to be normalized. You move a lot faster diagonal than orthogonal. Might want to look into Vector2. Once you start using them and get comfortable with them, they are infinitely useful and you will be using them all the time. 
  • Holding the mouse down should work to continually move you, and holding it down on an enemy should move you towards that enemy and then continuously attack.
  • Dungeon gen feels a lot better than last time I tried.
  • Got a freeze up. I was trying to open a chest, and clicking on it a bunch to get it to open. Now I can hover over things, but I can't move, and the enemies and everything is frozen.
  • Reloading, and then trying to load back into the character just hangs on the Loading... screen
  • Reloading again seems to work
  • Red goblin eyes in the dark are a great touch
  • The difficulty feels good, easy enough on the first level, with a nice bump up on the second
  • Freeze again when I went to pick up a shield

Overall, it's feeling good. I think the biggest improvements could be in the character movement, making that feel a little more smooth. Holding m1 down to keep moving around would go a long way. Normalizing the diagonal speed would too. Good work dude!

Hey thanks for playing again and sorry for the (very) late reply.

I'm actually using vectors for projectiles, however it's all overcomplicated by the fact that i use 2x1 tiles, which are also used as an easy way to check for collisions. The characters movement is just from tile center to the next, so diagonals seem faster, but actually are the same distance technically (time to move from A to B is the same in the calculations). Something about it has to change though, i agree.

Holding the mouse is something i already implemented briefly, but it was really buggy. It led to some weird behaviour in some cases. Similarly the hold mouse down to keep attacking was also bugged (a single click would trigger the attack twice :( ).

Glad about the positive feelings inbetween bugs and lack of QoL though!