Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thanks for playing and the feedback

you're right about UI, i'm now trying out highlighting the avatar more and the HUD bars less, except

-you could grey out unclickable cards, and highlight the end turn/draw buttons when no card is clickable

while more polished effects are nice, i think this would turn the game into something less skilled than regular solitaire

my biggest problem with the overall experience was that the  suitable (heh) amount of game actions and decisions you take doesn't translate well to actual player agency. for example I was playing against a slime, and after a reshuffle all that changed compared to the start of the battle was that I lost some hp.

let me know if there are any other situations that feel like this, because i think it might just be that slime is a little OP right now

add some more difficult to recover from skills

i'm curious what you meant by this

to really make sure that there's no matchup where neither player can progress, you can make an alternative wincon in this manner:

i don't like it because i think it would be taking the game in another direction. i also don't feel that there are impossible matchups in the game that would require something like this