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I liked the idea for movement and the game felt really good but I found it pretty hard to dodge effectively and the boss had so much health. Very difficult but definitely some really nice things about the game. Nice job!

Thank you :3

I wanted to make this boss multiphased so there was going to be some "controls-getting-used-to" easy patterns since I was already expecting people to have difficulty with such a weird control scheme, but as you might already know, my plans had to be cut short lol.

And I also admit I only made the boss tankier so you could hear the entire song before it dying since the coolest part of it is at the end, but yeah this was completely unecessary xD