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(+1)

So yeah WASD would have felt nice.

But I really liked the concept of having to plan out your route because of the lack of jump when full! Also the spikes seemed pretty trivial. Still, very cool!

I didn't figure out the specifics of the map design until very late in the month, which might be why the spikes feel inconsequential. I'm already working on an update to remap the keyboard/mouse controls, but since I consider it a notable design change, I won't be releasing it until after the voting ends. Still, thanks for commenting!