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I like the idea. I think it needs more fleshing out. It's short. The E move is overpowered and didn't really require much skill to win. The game didn't really feel like a bullet hell (playing from the boss's perspective). I think a little more control over the bullets and/or the movement of the controllable character would fix that. I love the music and art and it's a unique and fresh take on the theme!

Thank you! Yeah we have boss-like movement, tuning the E ability, and improving the enemy’s AI on our to-do list. We didn’t get to do much playtesting during the jam, so it was one of the last changes to limit how accessible the E is (why it starts on cooldown). We left it in for the Jam submission as an easy win tool (there’s also an easy lose tool if you look for it ;) just as a demo. When I’m demonstrating the game, I like to try to win with just Q and W, and sometimes just Q.

Thanks for playing and leaving feedback! This is our first game jam, and it means a lot