Hello from tonight's stream!
This game's concept fascinated me, and I wanted to see where it was going. So far I like, but I can for sure see points where improvements can be made.
In the beginning, getting started can be very challenging due to restrictive TP. It mostly felt like I was only replenishing my TP from the fights, at least until I got a +1 strength in finally. At that point, it almost too quickly became a steamroll to the point where I worried what I was doing could be game breaking (farming the level 1 enemies to get 1-2 shards of light without using any TP). I tried to not really do this a lot, but it still proved to be so powerful. Simply put, being able to get strength quickly results in getting strength more quickly. Instead of all strength gains costing 10 shards, it should slowly rise up in price.
I'd also like to recommend that when starting combat, there's a moment between when you press the button to try and first strike and when you can hit a menu option in the fight. The reason why is because it can be all too easy to be hitting the attack button over and over and then immediately hitting pummel when the fight starts. I'd also like to suggest that there is an option for the player to let the cursor remember what they last chose so they can easily spam it over and over. That way, if I'm using magic I don't have to spend time setting up to use magic.
I was confused by the second yellow switch in the bottom level of the Western Forest Shrine. It's trapped around blue blocks when you get down there, then when you free it you can go hit it. However, doing this actually wastes your time because the yellow switch didn't need to be hit for you to get an upcoming chest. Hitting it makes it so you can't get it. Perhaps you could make a fourth switch color?
Finally... oh goddd...... that music.... please... i beg of you...