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(1 edit) (+1)

Cute as always! You can poke can poke fairies, very nice. No witch fairy, very sad.

Thought the test levels were fiiine, maybe with a little too many things I'd say.

I thought these two were the weakest:

* Three lanes: I just thought the first part was a bit annoying, it's just touching buttons in the right order, the puzzle was really the second part, which was fine.

* Priorities: Not sure if I got the intended solution, but it seems like an exploit to me, I didn't find it really intuitive. I guess it's a rule you can roll with, but I wasn't too keen on it, and I wasn't a fan of how the level was discovering that sort of corner case interaction.

For levels I liked, probably these two:

* Dream jumping: It's just kind of different from the other puzzles in a good way.

* Base of operations: Not a test level, but hadn't played it before. I reeeeeally liked this one. So, I actually struggled a lot in this level, but I wasn't just stuck, there elements in the level were just right to keep testing out ideas until I eventually find the solution. I felt like it built a narrative too (for me at least), because I tried to find a way to start from the right, got stuck, then to the left, got stuck for a different reason, which really baffled me, until I found the solution, and I was stuck because something I was assuming was wrong and me go 'ohhh wait'. I liked the level that's now a bonus one for that reason too, although I couldn't solve that one.

Have a video:

Thanks for playing and the ASMR video!

Witch fairy

I didn't want to overload people with too many mechanics, but yeah I should have shown the witch fairy specially since I worked so much on her the last month. Next DD will have her for sure.

* Three lanes: I just thought the first part was a bit annoying, it's just touching buttons in the right order, the puzzle was really the second part, which was fine

I have received similar sentiments for that level from other players. I could try some adjustments.

Priorities: Not sure if I got the intended solution, but it seems like an exploit to me, I didn't find it really intuitive. I guess it's a rule you can roll with, but I wasn't too keen on it, and I wasn't a fan of how the level was discovering that sort of corner case interaction.

I wish it was a corner case, but it's a situation that happens very often with the whip fairy. Nobody likes the interaction, so you are not alone thinking it is an exploit. I have to find a new way to handle it that feels intuitive.

Dream jumping: It's just kind of different from the other puzzles in a good way

You caught on the mechanic quickly. I need to find a way to make it more intuitive since some comments said it felt janky.

Base of operations

It was cool to watch your thought process on the video. This level has a weird effect on people. If you start the level saying "I want to poke the toad on the right" and follow the mandatory steps to do so the level solves itself. Otherwise it makes players dizzy. I believe having both a button and lever is the problem here, but I'm not sure.

Four for four

I will change this level since it is too busy and takes a lot of steps to solve while being really easy.