Cute as always! You can poke can poke fairies, very nice. No witch fairy, very sad.
Thought the test levels were fiiine, maybe with a little too many things I'd say.
I thought these two were the weakest:
* Three lanes: I just thought the first part was a bit annoying, it's just touching buttons in the right order, the puzzle was really the second part, which was fine.
* Priorities: Not sure if I got the intended solution, but it seems like an exploit to me, I didn't find it really intuitive. I guess it's a rule you can roll with, but I wasn't too keen on it, and I wasn't a fan of how the level was discovering that sort of corner case interaction.
For levels I liked, probably these two:
* Dream jumping: It's just kind of different from the other puzzles in a good way.
* Base of operations: Not a test level, but hadn't played it before. I reeeeeally liked this one. So, I actually struggled a lot in this level, but I wasn't just stuck, there elements in the level were just right to keep testing out ideas until I eventually find the solution. I felt like it built a narrative too (for me at least), because I tried to find a way to start from the right, got stuck, then to the left, got stuck for a different reason, which really baffled me, until I found the solution, and I was stuck because something I was assuming was wrong and me go 'ohhh wait'. I liked the level that's now a bonus one for that reason too, although I couldn't solve that one.
Have a video: