From regular enemies the worm attacking with a spike is the only one that seems bad. I just discovered you get just a little bit of leeway by killing it with a plunge attack, but it's still overwhelming.
I'm retesting bosses and now that I'm more used to the game they aren't really that bad, but they are indeed very tight.
Now I actually can avoid attacks like first boss's drill consistently if I spam dash. It also has a bullshit frontal electric attack variant that's done without any visible hint, and the slam attack is a bit fast.
The shield throw in the first stage boss fight still feels too quick.
In the second boss fight I still can't avoid the 3 circle projectiles attack consistently - from time to time I manage to do it, yet it's so fast I don't register what I just did. Now that I think about it you can probably get out of the rolling attack by sticking to a wall (idk, it didn't use that move this time).
The bosses could be way more difficult and it would actually be more fun, but they need to be 100% fair as a trade off. I could be missing some important mechanics though.
The slide bug is here, thank god I captured it beforehand.