Thank you, that is very helpful!
I'm realizing that players don't like that their deck is low and think that they're doing something wrong if it is, but I don't think it's possible to beat that game without managing a low deck for much of the playthrough. I understand why given the red/yellow health bar and flashing indicators. But I don't think the game would be challenging if you didn't have to manage a low deck. I suppose there are other ways of doing that, or maybe communicating that a low deck is acceptable somehow...also, I think it's almost definitely true that I think the game is easier than it is.
Anyway, the details are super helpful. Thanks!