Holy, yet another amazing game!! I really love everything about this artstyle, and the music is super fire! The sound effects are also pretty satisfying and the game is well polished all around. The gameplay itself is also extremelly fun despite the clunkyness, it really clicked super well for me! this is already another top spot contender imo.
Sadly I didn't finish it yet, but the keyword is *yet*. I'm totally going to give this game another shot later, it is actually already on my mental list of games I wanna try no-hitting for the fun of it (wich this jam seems that will be flooding it up ngl xD)
I only have some minor nitpicks as critiques tbh, like, I didn't really understood what the limit break did at all, and I also didn't really understood how to trigger it, there was a moment I tried pressing space while my gauge was blinking full and it didn't budge, but then at another moment I tried again and it worked but there was no enemy nor projectiles nearby so... yeah, I couldn't really test it at all.
I also feel like the only thing that holds the controls of this game back a little is the lack of horizontal control on the aim-locker so hitting some certain enemies is usually more tough than it needs to be, since positioning yourself right can be quite dangerous when there are a lot of bullets around, and since I'm kinda a highscore fanactic of course I was trying to kill every single enemy and dying to that lol. I tought that you could have some sort of "recall" command for the crosshair, like, holding A or C to make it move towards Bunny so it marks down every enemy on the path, this would make dealing with enemies on close proximity way easier and satisfying.
This is how far I went btw, but I sure wanna fight that epic looking green plane boss later tho:
(you can also see me doing the accidental limit break on the end lol)