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(2 edits) (+2)

Gave this a playthrough for about 2 hours, so far it's pretty dang neat. Feels hella well polished too, with the graphics and effects on enemies and weapons and such, and i love the little details like the new intermission, messages for 100%'ing things like items, etc. Fun to play too, good guns with very awesome animations, though I die a lot in this lol (Though I was playing on a generally harder mapset than doom 2), and I think sometimes the lesser enemies, like zombies, feel slightly bullet spongy. 

A few other notes I made while playing, playing with GZDoom 4.10.0:

- Menu text, unless highlighted, is really dark and fairly hard to read.

- I thought there was no pain sound at first, which throws me off, but found out there is a sound. I feel a lot of times I don't even notice I'm being hurt because the hurt sound is like too quiet or something isn't playing at all. I'm a little confused with how it works. Also not fond of the low health alarm sound so I rather not use that.

- When I run out of ammo for a gun, I frequently switch to the fists despite having ammo for other guns, like the shotguns, which is really annoying. On a similar note, I personally think rocket launcher should come before grenade launcher when pressing 5, but that's just me.

But yeah, overall I'm hella impressed with this.

(+1)

Vidya. Didnt have much problems this time around while recording