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Wonderful passion project! Discovered the game and watched the playthrough posted on the store page. After reading through, I am very excited to get mapping myself!

I am curious: What tips would you give someone looking to tweak the prompts/systems to align with their desired Cartograph experience? Did you find a similarity in the prompts that did not make it into the current version? How has playtesting refined the current dice mechanic?

In short, I would be very interested to hear your experience designing and developing this game. Sincere congratulations on sharing Cartograph with the world!

Hi there!

First of all thank you very much for your interest in the game, I hope you’ve enjoyed your time with it. I’d love to see the map you end up creating!

The core rules are quite hackable, especially regarding the prompts and overall flavour. I’d advise to play the game as is first, but then altering the tables for the various die results is a great way to change the tone of the game. I’ve been working on an expansion that does just that, so as to better suit a sifi genre rather than fantasy!

Playtesting was very slow, the slowest part of game design I find, but often the most critical. I ended up doing a bit of math to find probabilities of dice pool sizes given it is a game-ending mechanic, and I didn’t want it to be too easy that it was pointless, or too hard that it ended things quickly. Originally there were far fewer ways to gain dice, so it bacame apparent it was very hard for your cartographer to live long enough to complete a map!

I had plenty of help from my dear friend The Bardic Inquiry during development, and definitely recommend their games if you love solo stuff.