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(1 edit) (+1)

Its rough, really rough.

The camera is too close to the character so you can't really see him, and at the same itme the fov is very low.

Mouse movement works weird and it often glitched, enemies are spongy and very dumb, theres no lighting, the enviroments are MASSIVE with slow movement speed.

I think the problem is that it has 100 small issues which need fixing, and they pile on each other creating layer of issues.

For now, I would suggest the easiest changes to apply: Increase fov, make the camera be farther from the character, make enemies have less health and give them a longer detection range.

It has potential, but its still really undercooked

Hi, thanks for giving the game a try!! I really appreciate it a lot :D Here in this comment I will respond you to the feedback than you give to me

  • Oh okay, I understand. I already received some more feedback about making the camera be far of the character and also increasing the FOV, so I will look to implement it

  • It’s strange… Can you specify me more about the mouse movement being glitched? Also I will polish the mouse movement, so I believe than that will fix that issue too

  • And yes, I know than the enemies are dumb, this was did for balance the game, because if not they can kill you in seconds without you having opportunity to react, but I will look to rebalance it for make the enemies more intelligent without breaking the game

  • Than the enemies are spongy it can be because in reality the enemies have 100HP of life, and your character with every bullet makes 4 points of damage, so you have to use almost 26 bullets more or less for kill an enemy, than is equivalent to the weapon having a high temperature, so you have to recharge for make the weapon low the temperature and shoot again. I will see with the enemy rebalance to make them less spongy

  • The lighting is a thing than exist on the game but you can’t notice it without looking very closely, it exists but is almost unnoticeable. I will look to modify the lighting system

  • And yes, I know that, but that have a reason than because why is of that way. Is because if I gave to the character more speed then the map will look tiny for the player, so for balance it I made the character go slow so the level looks huge, but I will look to increase a bit the speed while running, so it can be more easy to go in the environment and also more noticeable the change of walking to running

And yes, the game is undercooked as is still in development, so the game can change during the development of it. Also the game will have more content in the future expanding the story and the mechanics.