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Maybe it has something to do with the mushrooms messing with the animation speed? Having it happen on Window, AMD CPU+GPU fit that helps.

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I think I've managed to fix this bug. Could you please check if it's still happening on your machine? Builds are already updated.

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Works fine, played a bit and no sliding problems at all. Might I ask what was the bug causing issues?

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Thank you!

Yeah, the problem was related to pathfinding. Sometimes the movement vector was too short to be accepted as a "hop", which resulted in this sliding behaviour.