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(+1)

I have been playing around with RPG Maker Unite for the last few days and it is stupid buggy. I'm thinking about giving this a try, and doing a comparison. The one question I have is about how objects and characters are handled. In Unite, the characters are built at runtime and are on a UI layer, meaning I cannot change the material and have lights affect the player characters, and even though you can make it work in URP, not having the lighting affect a player is a no go. 

How do the layers work in this asset? Can URP lighting be used on it?

(+2)

I went ahead and purchased it on the Unity Asset Store. It does indeed work with URP lighting. I was able to setup a scene in less than an hour that I had been trying to setup in RPG Maker Unite for three days. 

I'm thinking about buying this as well. Are you able to customize the default UI that comes with this?