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It wasn't a problem. I figured there might be some issues since the web version isn't fully tested so I know there's some weird behaviors. An example being that if you quit, it does what on a browser when it closes the game as a executable? Other than that, the game functions the same so I'm happy about that. Being compared to The Fellowship of the Ring. I didn't expect that. That's great to hear. I definitely want to push out those fantasy elements sooner into gameplay too. As with combat, there's more choices that I have planned in mind such as talking, item interactions (like throwing or giving), and movement that can cause you to move around the map. I think features like that will help increase the interactive feel. There's abilities and techniques that change the battlefield too similar to what you say. Factors like heightened stealth checking, different kinds of reactions and sword arts. 

In your particular case where you take damage immediately. It's supposed to be indicative of you losing initiative whereas if you spot the other person before they do, you've won initiative. I added some text to hopefully make it more clear. Heh, that is hilarious that you can't talk in the face of another character. Perhaps you're just seeing things... illusions... Yeah, some items have other benefits than healing. I haven't worked out exactly how to describe the effects yet. It should make more sense in the future. I'm glad you noticed. As of the moment, those are the types of characters you'll find. I disabled the others temporarily as I have to rework some aspects of the rooms to account for them. Just typical stuff that makes sense like biomes and habitats. 

With that, there's strange elements that might be to your liking? I suppose it depends on what you look for in high fantasy. I think it'll fit in though as high fantasy. Stuff like hundred-meter tall creatures and a pseudomagitech thing with materials. Right now it's a sort of grounded experience before it ramps up. I'll keep your words in mind about how to finalize that experience. I'm also pleased to hear the map was of use and that you even tried to draw one yourself. I've been thinking about some fun mechanics related to that like map notes and changing the indicators.