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slowly removing moveable space seems like an interesting idea. i also like the simple "loot money and mprove equipment" system.

for the bullet hell, with the density of bullet, i feel the character's hitbox is too big. i basically give up dodging bullet and stand still trying to kill highesy output enemy as quick as possible

Sorry about that, I knew that the hit box was too big, I just didn't have the time to reduce the size of the hitbox