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Thanks for playing! Sorry that the UIs where messed up on Linux, I'll maybe try out a proper Linux build next time.

It looks like you also encountered the same inventory menu bug that other's had trouble with, so sorry about that one as well.

Otherwise thanks for the feedback, it seems a lot of my systems are still unclear so I'll so what I can do to make the onboarding experience a bit easier.

I'll also see what I can do about the general story pacing, it's just a bit hard syncing it up with the gameplay pacing. I feel like I need to introduce a bunch of characters to get deploy count higher, because the game is more fun when you have a bigger army, and maps are harder to design when the player has less units because the they will have way less room for mistakes (it'd probably help if I didn't split the party so early).

As far as a figure I think that would be neat if you wouldn't mind. Generally for stuff like this the character I prefer is Simone because I like to see her as the "mascot" character for my game, but if you do decide to do a figurine you can use whoever you want.

Simone being a mascot is cruel. Don't concentrate on linux, because you got many other more important things to prioritize.

the game is more fun when you have a bigger army,

I don't know about that, it already felt like  a lot of clicking, but I don't have exp with these kind of games.