reply to the reply:
- 1/3/7/G: i admit i was irrational about the 3d. if you have a reason for it i’ll leave it be.
- 4: that mechanic seems pretty cool. if you keep the tutorial, you should introduce that there, maybe with a brown block with black ones on two sides.
- 5: how about a differently colored floor tile? you could put a sign next to it in the tutorial explaining how to interact with it.
- 6 and 7: so the checkpoint creates a save state rather than keeps you from falling. depending on the way the game is fleshed out, that could be either a crucial mechanic or a way to soft lock extremely easily.
- G: maybe add an achievement as incentive? but concerning key binds, allow more one key to do more than one thing. it’s not a platformer, so that’ll be fine.
- additionally, the level select seems overdone. unless you’re planning on adding a sneaky meta mechanic, you should make that a classic 2d map.